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MargLyn: my Christmas present from The Wild
Posted by Tony on 15th February 2009 at 20:58:58
In response to Tools for story telling posted by Tony on 26th January 2009 at 14:58:35

Having left The Wild running beyond 200,000 while I was down the coast, I came home to see recordings of a particularly attractive new pattern which had been able to grow undisturbed by incoming ships for 1260 iterations.

I soon established that it had been formed in a region where two ship flows were crossing from a pair of blocks which were the common enough product of an earlier encounter between two ships with a quite rare and directly on-line wide sym (spaceship in CA speak). MargLyn, as I could not help but name her, produced by far the best example of the decorated 3/7 speed engine which never reaches a stable configuration and eventually produces a persistent 1/2 speed block trail laying engine. (1/2 speed is the normal speed of ships and track/trail-laying engines under The Wild's Generations 345/3/6 rule, though there are many forms that move faster and slower along tracks, trails and other stable patterns.)

Even when I still thought 200,000 would be enough, I had been planning to develop a Perl script/extension for Golly which would pan and zoom patterns while generating animated GIFs. My second refactoring seems to have made it good enough to use for show and tell. This four minute animation of MargLyn starts with a wide shot of the cross flow, including one collision briefly at lower left which produces two blocks, and zooms in to where Marg and Lyn synergise. Arguably I might have done more to tidy up the zoom back out where it runs off the edge of the frame, but this was only ever intended to be a rough cut, and we do get to see the whole developing pattern clearly at an intermediate phase before zooming back in to a close view of the 3/7 engine, then back out again to show the whole pattern in the context of a rapidly growing block trail and more outgoing ships against the background of recently other formed collision debris, passing and incoming ships; stopping immediately before the first incoming ship disturbs the symmetry.

Yes, I do know it demands a sound track, and definitely something better than voice over.

Next Newer Thread
The game has changed - Tony 19:58:43 18-Nov-08
Eight newer sub-threads
Whoa - Tony 16:39:55 30-Jan-09
Tools for story telling - Tony 14:58:35 26-Jan-09
MargLyn: my Christmas present from The Wild - Tony 20:58:58 15-Feb-09
Animating a phase-dependent reaction - Tony 23:02:05 14-Feb-09
Four older sub-threads
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